Lobby directory with relay fallback
Players host.
Players join.
We keep the list.
Berries runs the lobby directory for your multiplayer game. Hosts publish a lobby, players browse and join, and a relay carries the traffic when a direct connection can't be made. There are no servers for you to run.
Your first game is free.
| Lobby | Players | Ping | Route |
|---|---|---|---|
| Friday night brawl | 6/8 | 24 ms | direct |
| EU casual #12 | 3/4 | 41 ms | direct |
| Ranked warmup | 5/8 | 88 ms | relay |
| Speedrun practice | 2/2 | 19 ms | full |
| New players welcome | 1/6 | 63 ms | direct |
From sign-up to a full lobby
Register your game
Give it a name and a default game port. You get a game ID to put in your client build.
Add lobbies to your client
Hosts create a lobby and send heartbeats. The server records the address it sees, so hosts behind NAT stay reachable.
Players browse and join
The lobby list shows headcount and ping. If a direct connection fails, the relay takes over.
One game, free
Every account includes one registered game at no cost, with the lobby directory and relay fallback. Paid plans for more games are on the way.
Register your game